Americano schedule for 15 players

3 courts, 18 rounds, and 3 repeated pairings across the whole rotation. Generated by the same code that runs a live session in the app, so this is the schedule you would actually play.

15

Players

3

Courts

18

Rounds in full

14

Partners each

What a real booking fits

The full rotation is 18 rounds, and almost nobody plays 18 of them. This is the number worth checking before you book rather than after: at 21 points a round runs about 8 minutes, and the first ten minutes of any slot go on arriving, warming up and picking a first pairing.

BookingRounds it fitsOf the rotation
60 min6 rounds33%
90 min10 rounds56%
120 min13 rounds72%
At 21 points per round. Play to fewer points and you fit more rounds — see the court-time maths for the other targets.

Stopping early costs nothing structural. Partners are spread from the first round onward, so 10 rounds of it is a complete Americano with a real winner — just one where some pairings never came up.

The rotation

Players are numbered 1 to 15. Hand out the numbers however you like — by arrival, by lot, or by putting your strongest players at opposite ends — because Americano scores individuals, so the numbering carries no seeding.

RoundCourt 1Court 2Court 3Sitting out
18 & 13 v 10 & 1415 & 2 v 5 & 39 & 12 v 7 & 14, 6, 11
24 & 2 v 12 & 814 & 9 v 1 & 36 & 7 v 11 & 135, 10, 15
34 & 13 v 6 & 95 & 1 v 11 & 147 & 2 v 10 & 153, 8, 12
41 & 9 v 10 & 1112 & 6 v 8 & 155 & 13 v 3 & 42, 7, 14
514 & 8 v 7 & 45 & 12 v 2 & 1115 & 3 v 6 & 101, 9, 13
613 & 12 v 14 & 79 & 4 v 5 & 153 & 2 v 1 & 106, 8, 11
72 & 10 v 8 & 311 & 12 v 5 & 713 & 14 v 6 & 14, 9, 15
86 & 13 v 12 & 27 & 3 v 4 & 89 & 11 v 15 & 141, 5, 10
91 & 12 v 8 & 29 & 3 v 5 & 106 & 11 v 15 & 47, 13, 14
109 & 15 v 4 & 115 & 6 v 13 & 1014 & 1 v 7 & 82, 3, 12
1113 & 7 v 2 & 612 & 10 v 11 & 85 & 4 v 3 & 141, 9, 15
121 & 11 v 9 & 132 & 5 v 8 & 106 & 14 v 15 & 73, 4, 12
133 & 12 v 4 & 615 & 13 v 9 & 51 & 2 v 11 & 78, 10, 14
1410 & 3 v 4 & 115 & 6 v 5 & 1114 & 12 v 8 & 92, 7, 13
154 & 14 v 2 & 97 & 10 v 13 & 315 & 12 v 8 & 15, 6, 11
1614 & 2 v 6 & 39 & 7 v 10 & 45 & 8 v 11 & 151, 12, 13
1713 & 2 v 12 & 43 & 11 v 8 & 61 & 15 v 5 & 147, 9, 10
181 & 13 v 7 & 129 & 10 v 2 & 314 & 11 v 15 & 64, 5, 8
Rests range 3–4 rounds across the 18 rounds.

Why 15 doesn't divide cleanly

With 12 seats on 3 courts, 3 players sit out every round. Two or three spare players cannot be rotated without some pair drawing each other twice — that is arithmetic, not a limitation of the generator, and this schedule holds it down to 3 repeats.

  • 3 courts is the most this roster can fill, and the arrangement this schedule assumes. Booking fewer never buys more rounds, only more sitting.
  • The 3 players sitting out keep score for the courts they are next on. It is the one job that makes resting feel like part of the game.
  • One player short is the 14-player rotation, not a broken version of this one.

Playing with a number that doesn’t divide goes through the options in full, including the ones this schedule rules out.

Running it

  • Read one row at a time and call all 3 courts together. Rounds that start together finish together, which is what keeps the rotation honest.
  • Every point counts towards the individual, not the pair. Winning 21–14 banks 21 for both players on the winning side and 14 for both on the losing one.
  • Play to a fixed point total rather than to games. It is the only way all 3 courts finish on time, and it is why a round count can be promised at all.

The scoring is the part a group chat handles worst. How Americano scoring works covers the rules in full, and the court-time maths covers point targets other than 21.

Other roster sizes

Every roster from 4 to 24 players, each with its own rotation.