Americano schedule for 14 players

3 courts, 16 rounds, and 5 repeated pairings across the whole rotation. Generated by the same code that runs a live session in the app, so this is the schedule you would actually play.

14

Players

3

Courts

16

Rounds in full

13

Partners each

What a real booking fits

The full rotation is 16 rounds, and almost nobody plays 16 of them. This is the number worth checking before you book rather than after: at 21 points a round runs about 8 minutes, and the first ten minutes of any slot go on arriving, warming up and picking a first pairing.

BookingRounds it fitsOf the rotation
60 min6 rounds38%
90 min10 rounds63%
120 min13 rounds81%
At 21 points per round. Play to fewer points and you fit more rounds — see the court-time maths for the other targets.

Stopping early costs nothing structural. Partners are spread from the first round onward, so 10 rounds of it is a complete Americano with a real winner — just one where some pairings never came up.

The rotation

Players are numbered 1 to 14. Hand out the numbers however you like — by arrival, by lot, or by putting your strongest players at opposite ends — because Americano scores individuals, so the numbering carries no seeding.

RoundCourt 1Court 2Court 3Sitting out
110 & 3 v 14 & 29 & 1 v 7 & 65 & 13 v 8 & 124, 11
213 & 1 v 8 & 26 & 3 v 4 & 510 & 14 v 11 & 97, 12
37 & 13 v 6 & 512 & 2 v 4 & 1411 & 1 v 9 & 103, 8
48 & 11 v 7 & 1012 & 13 v 4 & 23 & 14 v 9 & 61, 5
58 & 6 v 12 & 72 & 10 v 5 & 311 & 13 v 1 & 49, 14
61 & 5 v 3 & 49 & 8 v 14 & 1312 & 6 v 7 & 112, 10
78 & 5 v 10 & 117 & 4 v 2 & 39 & 14 v 1 & 126, 13
812 & 9 v 11 & 51 & 7 v 13 & 26 & 14 v 4 & 103, 8
99 & 13 v 12 & 48 & 7 v 10 & 63 & 11 v 5 & 21, 14
108 & 10 v 14 & 122 & 6 v 5 & 713 & 4 v 1 & 39, 11
119 & 5 v 8 & 133 & 12 v 11 & 41 & 6 v 14 & 72, 10
1214 & 8 v 3 & 72 & 1 v 10 & 1211 & 6 v 9 & 45, 13
135 & 10 v 14 & 111 & 2 v 8 & 413 & 3 v 9 & 76, 12
1412 & 11 v 1 & 102 & 9 v 3 & 86 & 13 v 5 & 144, 7
157 & 2 v 5 & 1211 & 14 v 10 & 134 & 6 v 3 & 91, 8
161 & 8 v 4 & 614 & 9 v 5 & 127 & 11 v 10 & 32, 13
Rests range 2–3 rounds across the 16 rounds.

Why 14 doesn't divide cleanly

With 12 seats on 3 courts, 2 players sit out every round. Two or three spare players cannot be rotated without some pair drawing each other twice — that is arithmetic, not a limitation of the generator, and this schedule holds it down to 5 repeats.

  • 3 courts is the most this roster can fill, and the arrangement this schedule assumes. Booking fewer never buys more rounds, only more sitting.
  • Both players sitting out keep score for the courts they are next on. It is the one job that makes resting feel like part of the game.
  • If someone drops out, 13 is one of the sizes that does divide evenly — worth knowing before you chase a replacement.

Playing with a number that doesn’t divide goes through the options in full, including the ones this schedule rules out.

Running it

  • Read one row at a time and call all 3 courts together. Rounds that start together finish together, which is what keeps the rotation honest.
  • Every point counts towards the individual, not the pair. Winning 21–14 banks 21 for both players on the winning side and 14 for both on the losing one.
  • Play to a fixed point total rather than to games. It is the only way all 3 courts finish on time, and it is why a round count can be promised at all.

The scoring is the part a group chat handles worst. How Americano scoring works covers the rules in full, and the court-time maths covers point targets other than 21.

Other roster sizes

Every roster from 4 to 24 players, each with its own rotation.