Every group has one person who books the court, works out the format and reminds everybody to pay. These guides are for them. They cover the two parts that actually go wrong — picking a rotation that keeps the games close, and running the session without spending the evening on admin.
Written from the formats as we implement them, so the round counts, pairing rules and scoring targets here are the ones a session really runs on.
How each rotation actually works, and which one suits your group.
Counting points so every court's result means the same thing.
Courts, money, sit-outs and the people who said they'd come.