Americano schedule for 16 players

4 courts, 15 rounds, and every player partners every other exactly once. Generated by the same code that runs a live session in the app, so this is the schedule you would actually play.

16

Players

4

Courts

15

Rounds in full

15

Partners each

What a real booking fits

The full rotation is 15 rounds, and almost nobody plays 15 of them. This is the number worth checking before you book rather than after: at 21 points a round runs about 8 minutes, and the first ten minutes of any slot go on arriving, warming up and picking a first pairing.

BookingRounds it fitsOf the rotation
60 min6 rounds40%
90 min10 rounds67%
120 min13 rounds87%
At 21 points per round. Play to fewer points and you fit more rounds — see the court-time maths for the other targets.

Stopping early costs nothing structural. Partners are spread from the first round onward, so 10 rounds of it is a complete Americano with a real winner — just one where some pairings never came up.

The rotation

Players are numbered 1 to 16. Hand out the numbers however you like — by arrival, by lot, or by putting your strongest players at opposite ends — because Americano scores individuals, so the numbering carries no seeding.

RoundCourt 1Court 2Court 3Court 4
115 & 3 v 16 & 61 & 11 v 12 & 145 & 4 v 10 & 97 & 2 v 8 & 13
28 & 7 v 13 & 915 & 2 v 5 & 110 & 16 v 14 & 116 & 4 v 3 & 12
39 & 3 v 4 & 111 & 16 v 14 & 156 & 8 v 5 & 1013 & 2 v 7 & 12
414 & 2 v 6 & 155 & 12 v 16 & 118 & 10 v 13 & 47 & 3 v 9 & 1
55 & 9 v 6 & 144 & 3 v 7 & 1110 & 13 v 2 & 81 & 15 v 16 & 12
610 & 11 v 9 & 41 & 6 v 5 & 1513 & 16 v 3 & 814 & 7 v 12 & 2
712 & 9 v 2 & 313 & 6 v 15 & 78 & 14 v 16 & 41 & 10 v 11 & 5
811 & 2 v 4 & 89 & 16 v 12 & 1514 & 1 v 3 & 106 & 7 v 13 & 5
92 & 4 v 10 & 141 & 3 v 15 & 1112 & 6 v 8 & 95 & 16 v 7 & 13
106 & 3 v 8 & 121 & 4 v 14 & 59 & 15 v 2 & 1013 & 11 v 7 & 16
1114 & 16 v 10 & 43 & 5 v 13 & 1211 & 9 v 6 & 215 & 8 v 1 & 7
123 & 14 v 15 & 1613 & 1 v 7 & 912 & 4 v 6 & 102 & 5 v 11 & 8
1315 & 13 v 6 & 916 & 2 v 14 & 41 & 12 v 10 & 73 & 11 v 8 & 5
1414 & 9 v 5 & 68 & 16 v 12 & 1110 & 15 v 7 & 42 & 1 v 13 & 3
1511 & 6 v 7 & 52 & 9 v 4 & 1513 & 14 v 16 & 312 & 10 v 8 & 1
Nobody sits out across the 15 rounds. Scroll the table sideways for the far courts.

Why 16 works out evenly

16 is a multiple of four, which is exactly the condition for a rotation with no repeated partner: every player is on a court every round.

  • 4 courts is the most this roster can fill, and the arrangement this schedule assumes. Booking fewer never buys more rounds, only more sitting.
  • One player short is the 15-player rotation, not a broken version of this one.

Running it

  • Read one row at a time and call all 4 courts together. Rounds that start together finish together, which is what keeps the rotation honest.
  • Every point counts towards the individual, not the pair. Winning 21–14 banks 21 for both players on the winning side and 14 for both on the losing one.
  • Play to a fixed point total rather than to games. It is the only way all 4 courts finish on time, and it is why a round count can be promised at all.

The scoring is the part a group chat handles worst. How Americano scoring works covers the rules in full, and the court-time maths covers point targets other than 21.

Other roster sizes

Every roster from 4 to 24 players, each with its own rotation.