Americano schedule for 13 players

3 courts, 13 rounds, and every player partners every other exactly once. Generated by the same code that runs a live session in the app, so this is the schedule you would actually play.

13

Players

3

Courts

13

Rounds in full

12

Partners each

What a real booking fits

The full rotation is 13 rounds, and almost nobody plays 13 of them. This is the number worth checking before you book rather than after: at 21 points a round runs about 8 minutes, and the first ten minutes of any slot go on arriving, warming up and picking a first pairing.

BookingRounds it fitsOf the rotation
60 min6 rounds46%
90 min10 rounds77%
120 min13 roundsAll of it
At 21 points per round. Play to fewer points and you fit more rounds — see the court-time maths for the other targets.

Stopping early costs nothing structural. Partners are spread from the first round onward, so 10 rounds of it is a complete Americano with a real winner — just one where some pairings never came up.

The rotation

Players are numbered 1 to 13. Hand out the numbers however you like — by arrival, by lot, or by putting your strongest players at opposite ends — because Americano scores individuals, so the numbering carries no seeding.

RoundCourt 1Court 2Court 3Sitting out
15 & 8 v 6 & 37 & 2 v 13 & 101 & 12 v 9 & 114
210 & 1 v 5 & 63 & 8 v 4 & 122 & 11 v 13 & 79
35 & 12 v 3 & 74 & 1 v 9 & 613 & 8 v 10 & 211
46 & 8 v 4 & 132 & 1 v 9 & 712 & 3 v 11 & 105
57 & 1 v 6 & 25 & 13 v 9 & 104 & 8 v 11 & 123
63 & 13 v 9 & 1211 & 1 v 10 & 68 & 7 v 5 & 42
713 & 1 v 5 & 93 & 10 v 8 & 122 & 4 v 11 & 67
84 & 10 v 9 & 17 & 11 v 3 & 56 & 12 v 2 & 813
97 & 6 v 9 & 85 & 10 v 3 & 211 & 4 v 13 & 121
1011 & 8 v 9 & 41 & 3 v 7 & 102 & 5 v 13 & 612
1112 & 7 v 4 & 61 & 8 v 9 & 32 & 13 v 5 & 1110
1210 & 12 v 1 & 65 & 7 v 3 & 42 & 9 v 11 & 138
139 & 13 v 2 & 128 & 10 v 4 & 711 & 3 v 1 & 56
Everyone rests 1 round across the 13 rounds.

Why 13 works out evenly

13 is one more than a multiple of four, which is exactly the condition for a rotation with no repeated partner: exactly one player sits each round and the turn comes round evenly.

  • 3 courts is the most this roster can fill, and the arrangement this schedule assumes. Booking fewer never buys more rounds, only more sitting.
  • The player sitting out keeps score for the court they are next on. It is the one job that makes resting feel like part of the game.
  • One player short is the 12-player rotation, not a broken version of this one.

Running it

  • Read one row at a time and call all 3 courts together. Rounds that start together finish together, which is what keeps the rotation honest.
  • Every point counts towards the individual, not the pair. Winning 21–14 banks 21 for both players on the winning side and 14 for both on the losing one.
  • Play to a fixed point total rather than to games. It is the only way all 3 courts finish on time, and it is why a round count can be promised at all.

The scoring is the part a group chat handles worst. How Americano scoring works covers the rules in full, and the court-time maths covers point targets other than 21.

Other roster sizes

Every roster from 4 to 24 players, each with its own rotation.