1 court, 6 rounds, and 1 repeated pairing across the whole rotation. Generated by the same code that runs a live session in the app, so this is the schedule you would actually play.
6
Players
1
Court
6
Rounds in full
3–4
Partners each
This is one of the few rosters whose entire rotation fits the shortest booking anybody makes. 6 rounds at 21 points is roughly 48 minutes of play, which an hour on court covers with the warm-up.
So the arithmetic runs the other way here: 6 rounds is a short evening, and the fix is a higher point target or more players — 7 is the next roster up.
Players are numbered 1 to 6. Hand out the numbers however you like — by arrival, by lot, or by putting your strongest players at opposite ends — because Americano scores individuals, so the numbering carries no seeding.
| Round | Court 1 | Sitting out |
|---|---|---|
| 1 | 6 & 5 v 4 & 3 | 1, 2 |
| 2 | 1 & 4 v 2 & 6 | 3, 5 |
| 3 | 5 & 1 v 3 & 2 | 4, 6 |
| 4 | 1 & 3 v 4 & 6 | 2, 5 |
| 5 | 2 & 1 v 5 & 3 | 4, 6 |
| 6 | 4 & 2 v 6 & 5 | 1, 3 |
With 4 seats on 1 court, 2 players sit out every round. Two or three spare players cannot be rotated without some pair drawing each other twice — that is arithmetic, not a limitation of the generator, and this schedule holds it down to 1 repeat.
Playing with a number that doesn’t divide goes through the options in full, including the ones this schedule rules out.
The scoring is the part a group chat handles worst. How Americano scoring works covers the rules in full, and the court-time maths covers point targets other than 21.
Every roster from 4 to 24 players, each with its own rotation.