Americano schedule for 6 players

1 court, 6 rounds, and 1 repeated pairing across the whole rotation. Generated by the same code that runs a live session in the app, so this is the schedule you would actually play.

6

Players

1

Court

6

Rounds in full

3–4

Partners each

What a real booking fits

This is one of the few rosters whose entire rotation fits the shortest booking anybody makes. 6 rounds at 21 points is roughly 48 minutes of play, which an hour on court covers with the warm-up.

So the arithmetic runs the other way here: 6 rounds is a short evening, and the fix is a higher point target or more players — 7 is the next roster up.

The rotation

Players are numbered 1 to 6. Hand out the numbers however you like — by arrival, by lot, or by putting your strongest players at opposite ends — because Americano scores individuals, so the numbering carries no seeding.

RoundCourt 1Sitting out
16 & 5 v 4 & 31, 2
21 & 4 v 2 & 63, 5
35 & 1 v 3 & 24, 6
41 & 3 v 4 & 62, 5
52 & 1 v 5 & 34, 6
64 & 2 v 6 & 51, 3
Everyone rests 2 rounds across the 6 rounds.

Why 6 doesn't divide cleanly

With 4 seats on 1 court, 2 players sit out every round. Two or three spare players cannot be rotated without some pair drawing each other twice — that is arithmetic, not a limitation of the generator, and this schedule holds it down to 1 repeat.

  • One court is all this roster can fill. A second court needs four more players, not a different rotation.
  • Both players sitting out keep score for the courts they are next on. It is the one job that makes resting feel like part of the game.
  • If someone drops out, 5 is one of the sizes that does divide evenly — worth knowing before you chase a replacement.

Playing with a number that doesn’t divide goes through the options in full, including the ones this schedule rules out.

Running it

  • Read one row at a time. The next round's pairing is fixed before the current one ends, so nobody has to negotiate it on court.
  • Every point counts towards the individual, not the pair. Winning 21–14 banks 21 for both players on the winning side and 14 for both on the losing one.
  • Play to a fixed point total rather than to games. It is the only way the court finishes on time, and it is why a round count can be promised at all.

The scoring is the part a group chat handles worst. How Americano scoring works covers the rules in full, and the court-time maths covers point targets other than 21.

Other roster sizes

Every roster from 4 to 24 players, each with its own rotation.