Americano schedule for 21 players

5 courts, 21 rounds, and every player partners every other exactly once. Generated by the same code that runs a live session in the app, so this is the schedule you would actually play.

21

Players

5

Courts

21

Rounds in full

20

Partners each

What a real booking fits

The full rotation is 21 rounds, and almost nobody plays 21 of them. This is the number worth checking before you book rather than after: at 21 points a round runs about 8 minutes, and the first ten minutes of any slot go on arriving, warming up and picking a first pairing.

BookingRounds it fitsOf the rotation
60 min6 rounds29%
90 min10 rounds48%
120 min13 rounds62%
At 21 points per round. Play to fewer points and you fit more rounds — see the court-time maths for the other targets.

Stopping early costs nothing structural. Partners are spread from the first round onward, so 10 rounds of it is a complete Americano with a real winner — just one where some pairings never came up.

The rotation

Players are numbered 1 to 21. Hand out the numbers however you like — by arrival, by lot, or by putting your strongest players at opposite ends — because Americano scores individuals, so the numbering carries no seeding.

RoundCourt 1Court 2Court 3Court 4Court 5Sitting out
114 & 2 v 10 & 218 & 13 v 1 & 1918 & 11 v 5 & 37 & 17 v 9 & 615 & 4 v 16 & 1220
29 & 10 v 4 & 711 & 14 v 13 & 1621 & 2 v 19 & 1720 & 1 v 8 & 153 & 18 v 12 & 56
32 & 7 v 3 & 1115 & 21 v 9 & 1319 & 10 v 6 & 820 & 5 v 14 & 1218 & 1 v 17 & 416
47 & 1 v 5 & 216 & 12 v 2 & 1314 & 10 v 20 & 916 & 15 v 18 & 43 & 17 v 11 & 819
516 & 5 v 1 & 148 & 2 v 19 & 124 & 3 v 15 & 1117 & 18 v 20 & 621 & 13 v 7 & 109
613 & 10 v 15 & 1720 & 12 v 9 & 2119 & 3 v 7 & 148 & 4 v 5 & 186 & 11 v 16 & 12
79 & 11 v 3 & 138 & 21 v 19 & 62 & 18 v 12 & 1015 & 14 v 16 & 201 & 17 v 5 & 74
85 & 1 v 6 & 1620 & 15 v 8 & 1410 & 17 v 21 & 34 & 13 v 9 & 182 & 11 v 19 & 712
910 & 1 v 9 & 154 & 19 v 3 & 1418 & 8 v 16 & 1712 & 2 v 7 & 116 & 5 v 20 & 2113
1012 & 18 v 19 & 1420 & 4 v 13 & 179 & 1 v 6 & 2115 & 3 v 2 & 58 & 7 v 16 & 1110
114 & 9 v 6 & 120 & 18 v 13 & 512 & 17 v 21 & 1415 & 7 v 10 & 1619 & 11 v 2 & 38
125 & 11 v 3 & 76 & 14 v 13 & 154 & 1 v 19 & 169 & 12 v 8 & 1710 & 18 v 20 & 221
138 & 10 v 13 & 717 & 14 v 12 & 321 & 16 v 4 & 29 & 5 v 19 & 201 & 15 v 6 & 1811
142 & 9 v 16 & 141 & 3 v 20 & 76 & 10 v 21 & 1711 & 12 v 8 & 194 & 5 v 13 & 1815
158 & 5 v 15 & 220 & 10 v 6 & 139 & 7 v 16 & 319 & 18 v 11 & 1721 & 1 v 12 & 414
1620 & 17 v 10 & 515 & 18 v 21 & 112 & 16 v 19 & 98 & 3 v 6 & 412 & 1 v 14 & 137
179 & 14 v 19 & 511 & 13 v 7 & 188 & 1 v 15 & 612 & 21 v 20 & 34 & 16 v 2 & 1017
1817 & 9 v 7 & 2119 & 2 v 15 & 511 & 20 v 16 & 813 & 12 v 6 & 314 & 18 v 4 & 101
196 & 7 v 9 & 31 & 11 v 4 & 2114 & 20 v 13 & 1916 & 18 v 10 & 1512 & 8 v 2 & 175
201 & 13 v 7 & 122 & 6 v 15 & 195 & 17 v 4 & 1421 & 18 v 8 & 2010 & 11 v 9 & 163
212 & 1 v 11 & 414 & 5 v 7 & 163 & 10 v 9 & 813 & 20 v 19 & 216 & 17 v 15 & 1218
Everyone rests 1 round across the 21 rounds. Scroll the table sideways for the far courts.

Why 21 works out evenly

21 is one more than a multiple of four, which is exactly the condition for a rotation with no repeated partner: exactly one player sits each round and the turn comes round evenly.

  • 5 courts is the most this roster can fill, and the arrangement this schedule assumes. Booking fewer never buys more rounds, only more sitting.
  • The player sitting out keeps score for the court they are next on. It is the one job that makes resting feel like part of the game.
  • One player short is the 20-player rotation, not a broken version of this one.

Running it

  • Read one row at a time and call all 5 courts together. Rounds that start together finish together, which is what keeps the rotation honest.
  • Every point counts towards the individual, not the pair. Winning 21–14 banks 21 for both players on the winning side and 14 for both on the losing one.
  • Play to a fixed point total rather than to games. It is the only way all 5 courts finish on time, and it is why a round count can be promised at all.

The scoring is the part a group chat handles worst. How Americano scoring works covers the rules in full, and the court-time maths covers point targets other than 21.

Other roster sizes

Every roster from 4 to 24 players, each with its own rotation.